Draw
Draw the top card of the [Deck] to the [Hand].
Death & Taxes is a card-building game full of gambling and luck. You play as underworld characters from different mythologies: Hell from Christianity, Hades from Greek mythology, Amenthes from Egyptian mythology, and Yincao Difu (the Chinese Underworld).
Objective: You are participating in a game of life and death. Utilize the aid of allies and the support of different factions to defeat your opponents. Score is the key determinant of victory. The player with the highest Score at the end of the game wins.
Deck Building: Every player starts with the same ten-card [Deck]. Each round you can acquire new Faction Cards. [Burning] cards excludes them from the [Deck] into the [Burn Pile], increasing the chance of drawing powerful cards.
Separate the Faction Cards into four faction piles: Hell (Red), Hades (Blue), Amenthes (Yellow), and Yincao Difu (Purple). Shuffle each pile and place them face up in the corresponding Market spaces.
Shuffle the Reward Cards and place them face down in the space to the right of the Market.
Each player takes a player board and places it in front of them.
Each player takes an initial 10-card [Deck], shuffles it, and places it in the deck area on their player board. It contains: Transgression, Hypocrisy, Hedonism, The Banality of Evil ×2, Absurdity ×2, Nihilism, Malice, and Blasphemy.
Each player receives 5 × $100 chips, 6 × $50 chips, 6 × $20 chips, and 8 × $10 chips.
Determine the Small Blind player by any means; the Small Blind takes a Small Blind marker.
Draw the top card of the [Deck] to the [Hand].
Place a card from your [Hand] into your [Discard Pile].
Place a card face up into your [Slips].
You can play this card during the Placement Phase (Phase 2).
Choose a card in the [Burn Pile] and return it to your [Hand].
Choose a card in your [Hand], [Discard Pile], or [Slips] and place it in your [Burn Pile].
Look at the top X cards of the [Deck]. You may place any number of them at the bottom of the [Deck].
Declare a faction name, then reveal the top X cards of the [Deck]. Add any that match the declared faction to your [Hand]. Reward Cards belong to all factions.
Some card effects contain the variable X. This X is usually tied to a value. If no value is specified, the player sets X.
Triggers face up.
Triggers .
Triggers when the Scoring Phase ends.
Can only be played and triggered when the Reaction condition is met. You can play it on a non-active turn.
Triggers when played. Move the card to the [Discard Pile], then execute its Action Effect.
Triggers .
Triggers .
, reveal that many cards from the top of the [Deck] and place them on this card. Its Duel Value becomes the sum of those Flipped cards. C cannot be executed during this.
The player's personal draw pile. Cards are drawn from here at the start of the turn. When empty, no more cards can be drawn to the [Hand].
Cards currently held by the player that have not been played.
Where players place cards in Phase Two. They are revealed one by one in Phase Three and count toward total Duel Value in Phase Four.
Stores Action Cards that have been used. Shuffled back into the [Deck] at the end of the Construction Phase.
The remove-from-game area. Cards here no longer enter the shuffling cycle.
The communal pool of the top cards of the four faction piles. Spend Souls to Recruit from here in Phase Five.
The area where scores are stored.
The 10 basic cards each player has at the start of the game.
Cards displayed in the Market that require Souls to Recruit.
Cannot be purchased in the Market. The first-place player of each round can draw and selectively keep them based on the progress track.
Side Pots occur when there are All-in players and another player's Personal Pot is greater than one of the All-in amounts. Settlement matches Texas Hold'em side pots, except won chips move to the [Score Zone].
Player A (4th, Folded)
100
Player B (1st)
300
Player C (3rd)
300
Player D (3rd)
400